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VOL.5, NO.2

THE STUDY OF COLOR PROGRAM IN LANDSCAPE PLANNING

Pei-Chyi Wang, Yann-Jou Lin

The main purpose of this study was to explore the factors that affect color adaptation of facilities. By reviewing some studies and theories, four factors including environmental color, object character, color sense and individual character were chosen to test study hypothesis.  Applying the technology of visual simulation, the author simulated three environmental colors (blue coast, green meadow and gray rock), two types of facilities (the alcove and lavatory) and seven colors of facilities (red, yellow, green, blue, purple, brown and gray) to investigate the color adaptation and color sense. Statis- tical methods including MANOVA, ANOVA, t-test and correlational analysis were used.  The major results are summarized as follows: (1) Environmental color will affect color adaptation of facilities. The colors of facilities that have similar harmonious relation with environmental color get the higher score. (2) Object character will affect color adaptation of facilities. Object with habitual color has different levels of color adaptation. (3)The degree of similarity between facility's color sense and environmental color sense will affect color adaptation of facilities. But is not a major factor. (4) Individual characters will affect the judgment of color adaptation of facilities.

PARK VISITORS' PERCEPTION OF INAPPROPRIATE BEHAVIOR AND THE ACCEPTANCE OF INAPPROPRIATE BEHAVIOR MANAGEMENT STRATEGIES - A CASE STUDY OF NEIGHBORHOOD PARKS IN TAICHUNG

Jing-Shoung Hou, Chang-Jen Kuo

The purpose of this study was to understand visitors' perception of inappropriate behavior and the acceptance of inappropriate behavior management strategies in neighborhood parks. Six parks in Taichung city were sampled, and divided them into high, medium, and low perception of inappropriate behavior types. A Likert scale with 30-item attitude statement questionnaire was used to measure visitors' acceptance of inappropriate behavior management strategies.  Through factor analysis the variables representing inappropriate behavior management strategies were divided into six types and were named as education and communication, law-enforcement and prevention, practical participation, active admonition, normalized use, and self-disciplined. The results showed that, under different types of park, visitors showed different acceptance of inappropriate behavior management types. It was concluded that, under different situation of inappropriate behavior, park's managers should set up different management strategies.

THE COMPARISON OF CONSUMER BEHAVIOR AT NIGHT MARKETS -- A CASE STUDY OF GINGMEI, SHIHLIN, AND HUASHI STREET NIGHT MARKETS

Jia-Jy Yen, Eu-Chieh Lin, Urang-Pieng Lu, E-Chieh Chiou, Chih-Rhang Lee

The research studied the differences of consumers' environmental perception and  attitude among three types of night markets (Gingmei, Shihlin, and Huashi Street) . The results showed there were significant differences in the aspects of consumers' perception and attitude of these three night markets. At the aspects of environmental perception, there were significant differences on the perception of vending types and environmental image among these night markets.  Consumers' attitudes on night markets were condensed to five factors. These were eating and drinking, marketing, fun, shopping, and excluding loneliness factor. On the four factors of consumers' attitudes, there were significant differences on eating and drinking, marketing, fun, shopping among these night markets.  As to the market segmentation, consumers in three night markets could be segmented into two to three groups.  The consumers' groups in Huashi Street were Indifferent type, Function-oriented type, and Entertainment shopping type. The Shihlin consumers' groups were Eating and amusing type, and Street shopping type.  The consumers on Gingmei could be segmented into three clusters, which were Marketing type, Night market type, and Vigorous Shopping type.

UNDERGRADUATE STUDENTS' PREFERENCES FORM OF EMPTY WINDOW AND BACKGROUND IN CHINESE GARDEN

Ming-JuLee, Sheng-Jung Ou

The main purpose of this study was to discuss the relationships for preference, form of empty window, and background in Chinese Garden. In addition, the study also examined if personal characteristics had influences on the preference of en framed landscapes created by different empty windows and backgrounds.  The study used computer simulation technique to construct experimental scenes. In total, the study created thirty experimental scenes by combining six empty windows (e.g, fan, begonia, octagon, circle, square, and vase) and five backgrounds (e.g, pavilion, waterfront, stone, banana, and bamboo). Color slides and the structured-direct questionnaire were the major measurement tools in this study. Through one-stage cluster sampling, the study obtained 249 valid samples from six universities. The selected sarples all majored in landscape architecture. The study used T-test, two-way analysis of variance, one-way analysis of variance, Kruskall-Wallis one-way analysis of variance to describe the results and examine the research hypotheses. Considering the findings, the study proposed two major conclusions as following:
1.Respondents' preferences were significantly influenced by the interaction of different forms of empty window and backgrounds.
2. Respondents with different gender and landscape design experience had no significant differences for preferences.

INFLUENCES OF AESTHETIC ATTRIBUTES OF URBAN SCULPTURE SITES ON EMOTIONAL EXPERIENCES

Cheng-Kang Huang, Yann-Jou Lin

The purpose of this study was to explore the influence of physical and acsthetics attributes in urban sculpture sites on users' emotional experiences.  Physical atributes are: two catalogues of outdoor space area -- larger than 100 mand smaller than 100m', two catalogues of sculpture dimension - the multiplication of the maximum width and height larger than 20m' and smaller than 20 m?, as well as two kinds of sculpture material -- metal and stone have been examined as the factors associated with emotional experiences. Aesthetic attributes are theme, simplicity, mass, complexity, technology, balance and contrast.  The emotional experience survey was conduct right on the spots, which was selected according to the investigation of sculpture sites in Taipei. The aesthetic scores were obtained from professional sculptors. Study results are summarized as follows:
1. Four fundamental emotional experiences are found through factor analysis. They are distressing-- fearful, leisurely-calm, exhilarating-joyful, and disorder-awful.
2 Whatever on the larger or smaller spaces, the strongest emotional response toward the larger sculptures was 'exhilarating-joyful.' The strongest emotional response toward the smaller sculp- tures was 'leisurely--calm.'
3. The conrelation between the degrees of aesthetic attributes and emotional responses only happened on 'exhilarating-joyful' for all study sites. Characters about theme, technology and contrast of sculpture would lead to this emotional experience.  In different catalogues of physical situation of sculpture site status, aesthetic attributes would have correlation with different emotional experiences.

A SIMULATION APPROACH ON THE VISITORS' DISTRIBUTION AT ZOO OF TAIPEI CITY

Chun-Yen Chang

Crowding is one of the prominent problems in the recreation areas of Taiwan.  Managers have to equip with more and more database for making appropriate decisions. Computer simuiation provides fast and accurate tools for providing information for the managers.  Therefore, this study tried to apply computer simulation to the park management for more beneficial project for the crowding problem.
Most of the crowding research articles emphasize on the visitors' cognition, although density is not the most critical factor for the crowding perception.  However, it is a necessary and important management factor. Therefore, this study tried to apply the queuing theory of operation research to predict and discuss visitors' distribution. The Zoo of Taipei City, which is one of the leading education centers in Taiwan, was selected as the testing site. However, the crowding problem during the weekend happens repeatedly. According to the study of The Zoo, the demand of transportation system in the Zoo will be 4000-5000 people in one day at the year 2001, which can not afforded by the existing transport system.
The purpose of this study is to:
1. Propose the manageable parameters of visitors' carrying capacity by the simulation, which is a useful tool for the decision-makers.
2. Built the simulation model of the testing site, discuss the process of how to simplifying the real condition to a simulation model.
3. Create a decision-aid system for the recreation capacity problems for the theme park managers by proposing an appropriate management parameters of the theme park.
The result shows there are no statistically significant differences between the simulated distribution and real visitors' distribution.  This proves the effectiveness of the simulation model. Furthermore, there are no statistically significant differences between real visitors' distribution and visitors' crowding perception at different locations.  The result supports the importance of the density factor on visitors' crowding perception.

VOL.5, NO.1

THE HISTORY OF LANDSCAPE ARCHITECTURE IN TAIWAN PART I : AN INVESTIGATION OF PRIVATE GARDENS

Der-Lin Ling

The development of landscape architecture in Taiwan is rapid in these recent years.  There was only private gardens buit in Ching Dynasty, Japanese period appcared city park and natural scenery. but now we have a lot of organizations and schools for training experts in this field.  The author suggests that we need to study the development and progression of this profession to find out the inferences and complete a History of Taiwan Landscape Architecture. The History of Taiwan Landscape Architecture shall be very complex in its contains.  In this article the first investigation work is to private gardens, from the age through Ming Dynasty, Ching Dynasty, Japanese period to recent according to the references and field investigation, containing owners, years, size, location and characteristics of gardens.

THE FACTORS AFFECTING VISUAL PREFERENCE OF YANGMINGSHAN NATIONAL PARK

Yu-Shiuan Chiou, Yann-Jou Lin

This study explored the factors which affect public visual preference and the correlation between results of the professional on-site assessment and the public preference method. Yangmingshan National Park was taken as the study area.  The scenic quality inventory and evaluation chart of VRM was used on-site by professionals to investigate the physical attributes.  The photo-questionnaire was used to investigate the visual preference of general visitors.  Study results showed that 'landform','vegetation' and 'cultural modification', in the evaluation chart would influence the public visual prefer- ence.  The correlation coefficient between the results of the professionals on-site assessment and the public preference predicting model was 0.74. This indicated that the result of professional on-site assessment is consistent with that of public preference method.

INFLUENCES OF DIFFERENT PLANTING SPACE, SLOPE, AND VIEWING DIRECTION ON THE EMOTIONAL EXPERIENCES AND PREFERENCES

Sheng-Jung Ou

The main purpose of this study was to explore the influences of different planting space (e.g, open space, horizontal space, and vertical space), slope (e.g, 6 degree and 1 5 degree), and viewing direction (e.g., ascent and descent) on observers' emotional experiences and preferences. In addition, the study also discussed the correlation between emotional experiences and preferences.
To display the visual scene of the three-dimensional planting environment, the study applied Virtual Reality simulation technology to construct the experimental spaces.  In total, the study created 12 visual scenes.  With computer and Head Mounted Display (i-glasses), the emotional experiences and prefer- ences of these 12 planting environments were measured by a questionnaire survey.  The study obtained 100 valid samples by using convenient sampling method.  To analyze the data and examine the research hypotheses, the study used descriptive statistics, three-way analysis of variance, one-way analysis of variance, and correlation analysis. The results showed that different planting space, slope, and viewing direction had significant influences on observers' emotional experiences. As to the preferences, the study found that only different planting space and viewing direction had impacts on observers' prefer- ences. The study also indicated that emotional experiences and preferences were significantly corre- lated.

APPLYING VIRTUAL REALITY TO THE PREFERENCE STUDY FOR MOMENTA OF STONE ARRANGEMETS IN JAPANESE GARDENS

Sheng-Jung Ou, Feng-Ke Li

The main purpose of this study was to investigate the preference for momenta of stone arrangements in Japanese gardens. The study applied Virtual Reality (VR) simulation technique to construct the experimental scenes. In total, the study created twelve experimental scenes by combining six momenta of stone arrangements (e.g., symbolizing, moving, dispersing, echoing, revolving, and centralizing) and two background materials (e.g, grass and sand). Through the use of questionnaire, computer, and Head Mounted display (i-glasses), the study surveyed the preferences for twelve experi- mental scenes. The study obtained 120 valid samples from National Chung-Hsing University. Descrip- tive statistics, t-test, one-way analysis of variance, Kruskal-Wallis one-way analysis of variance, and two-way analysis of variance were used to analyze data. Considering the findings, the study proposed two major conclusions as follows:
1. Respondents had significant differences for preferences in different stone arrangements.
2. Personal characteristics had no influence on the preference and momentum feeling of different stone arrangements.

STUDY ON VIEWING SEQUENCE OF SCENIC ROAD

Hui-Mei Chen, Yann-Jou Lin

he purpose of this study was to explore the efficct of viewing sequence on the landscape evaluation. The respondents were asked to evaluate two sets of viewing sequences. They rated the degrees of openness on each slides by ten scales. The results show that the observers continue viewing the same kind of openness landscapes, the scores will increase or decrease. While they switch viewing open landscape and closed landscape, the scores will increase on open-landscape but decrease on closed landscape.

RESIDENTS' CHARACTERISTICS AND USAGE OFNEIGHBORHOOD PARK
-A CASE STUDY OF TAICHUNG CITY

Jing-Shoung Hou

Neighborhood park is the most convenient recreation place, which people can enjoy pleasure in their daily life. Literature review on social issues and urban parks deal with the history as a reflection of their social and political context. Administration distinctions that we make between downtown and residential area is mixed-use for commercial and resident use in Taiwan as different time table takes hold. Resident's characteristics and usage of neighborhood park are different in every zone.
Based on this hypothesis, a questionnaire was used and sample contains 619 valid residents in Taichung city.  The data analysis results shown that obvious difference of socioeconomic background, leisure attitude, usage of parks and satisfaction among 8 zones.

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