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VOL.1, NO.1

DISCUSSION ON TAIPEI PARK DEVELOPMENT BASED ON THE OVERALL PARK DEVELOPMENT CONCEPT

Lee Lii-Shueh

The purpose of this thesis is to compare the history of park between Taipei and American. To understand what kind of planning theory the Taipei groverment used to resolve the urban issues. To realise the objectives of Taipei park development at different stages, the attitude of public people towards the use and purposes of parks, and to be aware of the present conditions of Taipei urban parks. Moreover, to introduce the features of American urban park to help shape the future development of Taipei urban park.

A SUITABILITY STUDY OF LANDSCAPE PLANTS ON SEASHORE

Wang Hsiao-Lin

In recent years, the seashore areas of Taiwan island have boen developed tremendously for variable uses. However, landscape designers have had difficulty in carrying out a satisfactory work for lack of research on plant materials, especially in these areas. This study attempted to develop a research method which would provide an approach to examine the suitability of landscape plants on the seashore. Then, a case study based on the approach was carried out to find out the plant species which are best adapted for the western seashore of Taiwan island. Finally, the application of these species on planting design for these areas was suggested.

A STUDY OF EVALUATION MODEL OF LANDSCAPE EXPERIENCE FOR THE HILLSIDE RECREATION AREA

Wai Chau-Chen

"Landscape" in Webster's Dictionary, means "a portion of land or territory that the eye can comprehend in a single view including all the objects so soon. " In a Word, "Landscape" is the various kinds of objects in surroundings that people can see, feel and experience. The comprehension to the objocts of surroundings, comes from the physical sensation and psychological perception.
This study stresses on the hillside recreation environment in Taiwan, and to the unique landscape element. It individually explores the influential factors of "scenic beauty" and makes evaluation to the different factors. It aims to seek an objective and rational common awareness and set up a suitable evaluation model of the hillside recreation landscape to diminish the personal sensitive and subjective perception of "Landscape"

A SIMULATION APPROACH TO CROWDING IN OUTDOOR RECREATION AREAS

Chang Chun-Yen

The purpose of this study is to examine the theoretical relationship between visitors' queuing time, crowding perception, and satisfaction. Based on this relationship, a computer simulation written with the simulation software SIMAN was used as a practical tool to make recommendations to park planners. More specifically, the relationship between queuing time and crowding perception, the relationship between queuing time and satisfaction, and the relationship between crowding perception and satisfaction are examine dseparately. In each relationship, the following additional variables were tested one by one: 1. Personal factors, which include visitors' expectation, preference, experience, and personal demographics; 2. Characteristics of other visitors, which include disturbing behavior and "alikeness" between visitors; and 3. Environmental factors, which include the location, degree of development, quality and quantity of facilities. The relationship between these components is explored in order to build the theoretical foundation of using queuing time as a factor for the simulation criterion. The simulation model was used on the Yangmingshan National Park in Taiwan as a case study to provide recommendations for park managers.
Visitors' travel time by car from the park entrance to their destination area in the Yangmingshan National Park was used to represent their queuing time. The findings of the case study showed a statistically significant relationship between crowding perception and queuing time, although only a small proportion of crowding perception can be explained by visitors' travel time. The relationship between queuing time and satisfaction is not clear. Several models showed significant interactions between crowding perception and other independent variables; visitors' crowding perception and their satisfaction were statistically significant when the other variables were held constant. Visitors' preference and personal demographics were found to be unrelated to their crowding perception or their satisfaction when controlling travel time; other variables showed different degrees of relationships with crowding perception or satisfaction when controlling travel time.
Five proposed projects were simulated to develop recommendations for park managers. A comparison of the results suggested that decreasing the number of visitors on weekends by methods like limiting the number of visitors or distributing the visitors to weekdays would relieve the crowding perception of visitors. Other projects like decreasing the parking time, changing the location of one of the parking lots, increasing the number of parking lots and increasing the number of parking space shad a simulated effect of causing increased road queues.

THE RULES OF CHINESE CLASSICAL GARDENS

Cheng Yu-Ning

Ji Cheng's Yuan Ye suggested that there were rules but no fixed formulas in garden design. The rule and formula are different categories. The "no formula" means that there is no regular form of gardens. The rule means law. In my opinion, the prototype of rules in Chinese classical garden design is the thought of "Zhong Ho," i.e., contradictory is the requirement of things taking place and harmony is the ideal state of things. Landscape architect's "Zhong Ho" includes dialectical method of thinking and the characters of intuition. The ancient landscape architects thought that landscape was formed by many contradictory parts. A melodious garden was composed of these parts. It looked like nature. Specifically, there are four rules for classical gardens. False or true, the rule of space formed. Narrow or vast, the rule of space composition. High or low, the rule of vertical composition. Motion or motionless, the rule of combining time and space.

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